[DW] Règles de l'arbalete (RoF) et du Drone Controller (CoA)

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Re: [DW] Règles de l'arbalete (RoF) et du Drone Controller (CoA)

Message  vonhymack le Ven 29 Mar 2013 - 17:16

Meurchi! Smile

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Re: [DW] Règles de l'arbalete (RoF) et du Drone Controller (CoA)

Message  trantsiss le Sam 30 Mar 2013 - 11:09

J'avais téléchargé le PDF de l'Orpheus, il y a d'ailleurs un gars qui donnait les stats du Skorpio sur le forum COA.
Mais je n'ai pas le dernier supplément et en l'état actuel ça ne me parle pas beaucoup: APC(1) c'est quoi ?

De plus on a le choix entre trois capa de coordinators celui pour les tiny flyers est sympa (les autres je connais pas les règles) le truc c'est qu'il faut rester dans les 8" de l'Orpheus qui n'est pas une foudre de guerre et n'a rien pour encaisser. Il doit être plus intéressant pour l'infanterie ou les robots COA qui ont probablement moins besoin d'aller au contact.

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Re: [DW] Règles de l'arbalete (RoF) et du Drone Controller (CoA)

Message  soltan le Sam 30 Mar 2013 - 13:02

Pour APC, le fichiers des MARs téléchargeable sur le site SG a été mis à jour et toutes les MARs de SoS s'y trouvent Wink

Y a pas un truc qui cloche avec le nom de l'unité française : Arbalete Class Medium Land Carrier
Un Land carrier ... qui n'est en fait pas un Carrier puisqu'il ne peut pas réarmer de TT
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Re: [DW] Règles de l'arbalete (RoF) et du Drone Controller (CoA)

Message  Leviathan626 le Sam 30 Mar 2013 - 20:31

Pas foncièrement, c'est un carrier car il transporte des avions, qu'ils puissent atterrir dessus ou non n'a pas forcément d'importance.
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Re: [DW] Règles de l'arbalete (RoF) et du Drone Controller (CoA)

Message  Youenn le Lun 1 Avr 2013 - 0:15

Merci ^^
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Re: [DW] Règles de l'arbalete (RoF) et du Drone Controller (CoA)

Message  cythrawl le Lun 1 Avr 2013 - 9:48

La genèse de ces unités, c'est toujours sympa de lire l'explication des profils :

Here is the final wave of models released soon.

Thanks to the French and Covenant players for being so patient!

We've been testing Italians and Chinese recently.....

RoF - Arbalete Mini Carrier
http://shop.spartang...ductCode=DWRF32


The Look
Typical of the French design aesthetic, the Arbalete is boxy, and rounded at the same time. It has catapult system mounted on the main chassis that allows it to launch fighters or Recon planes too....which is pretty weird....and also kinda cool.


Why is it needed?
I know what you are all thinking! Just what I always wanted – Yet another French vessel that serves to ensure the French are unopposed in the air theatre..... And you'd be right. Razz

In fairness to Spartan, the Arbalete is chiefly for use in the Armoured Clash game, where having these air-assault deployment vehicles is a very useful tactical edge for the French. So when these models came to us with orders to 'make them work in Dystopian Wars', we grumbled only a little. Wink

Bottom line the French don’t really need any more help in the air-war – they already dominate! So how do we go about creating a vessel that French players are encouraged to use BEYOND owning the skies......er...... you cant is the short answer. :wacko:

We tried lots of options, even going so far as taking our ideas to the wider community. First off we looked at allowing Dive Bombers to be taken by the French – but the community rejected that citing the French would dominate. Then we looked at AD2 Land Torpedoes for Torpedo Bombers, but again the community rejected it citing rules complexity and further fears regarding balance.

With no clear consensus we reverted to the core build, allowing an Arbalete to deploy a wing of Fighters or a single Recon Plane.

Gunnery, MARs and Generators
In terms of Gunnery, the Arbalete has none! The render didn’t support it, nor did the concept of it being a pure support element.

In terms of MARs there wasn’t really too much to do.


Tiny Flyer Allocation was written to provide a bridge between Local Air Support and Tiny Flyer Compliment. We needed to have a separate MAR to describe a situation where a vessel by its existence on the tabletop. Would allow TFTs to be present.

Next we gave it attachment [RoF, Armoured, 1]. This allows it to be attached to any Armoured Squadron to bolster its Indirect Fire capabilities [by having the vessel deploy with a Recon Plane], or by allowing it to attach to units that are high priority boarding targets for the enemy [Mobile Airfields, Land Ships, Medium Tank sections, etc] This is a solid addition as it also allows the French player to drastically increase the activation count of the force until the boarding threat is real....then attach the fighters.


[Note....Another cheeky wee ploy is to leave the fighters behind if the French execute any quick boarding of their own, the 3xFighters acting as defenders of the prize!...] :ph34r:

Finally we added one of my new 'favourite MAR' – Combat Coordinator. This new MAR is designed to help us streamline gaming bonuses and how they are applicative in-game. Here is the wording....

Quote

Combat Coordinator [Element, MAR]
A model with this Model Assigned Rule allows all stated friendly elements within 8” to gain the Model Assigned Rule listed in the bracket.

In practice, using the Arbalete as an example..... Combat Coordinator [RoF TFTs, Swarm Tactics] means that all friendly French tiny flyers within 8” of the Arbalete have Swarm Tactics....simple really! Very Happy


Sharp minded players will have already noticed the effectiveness of this MAR. Well spaced, a number of Arbalete units/attachments will dramatically increase the AA/AD attacks of the French Tiny Flyers across a wide area, and will ensure that, even when damaged, these buzzing nuisances are a threat right up until there is only 1 left in the squadron!

We decided against Generators or Retardant Armour for the Arbalete in the end, preferring the more conventional defensive method of more HP instead!

Movement+Manoeuvre
We deliberately looked at the Arbalete as being a slightly slower, support tank. With only 6” of more, its hardly a sprinter, but its still enough speed to support the line.

As you would expect the vessel uses the 45-degree template for moving too!

Squadron Size+Other Stats
As purley a support vessel, its no surprise that the Arbalete is an attachment only-vessel. We trialled it extensively as a squadron-vessel, but each time it seemed to create more confusion than it was worth.


Looking at the other stats, something that stands out is the AP3!.....French don’t normally have high AP on their mediums!? This was put in partly to limit the chance of getting boarded and prized [...the vessel is worth a juicy 100pts if captured...]

Also, the HP4 stat is interesting, as it ensures a degree of battlefield survival.....thus ensuring the Swarm Tactics Umbrella remain active long enough for aggressive French players to eliminate any air-threats before mounting their own air attacks.


Conclusion
Oddly when I started writing this review I was a bit down-beat about the little Arbalete, but after consideration, the vessel is actually very capable. Of course it wont be shooting anything [...not without guns!] but ts support role for TFTs and of course its activation spike [critical for good gameplay later in the game turn] ensures that the Arbalete is a good buy I think, with its value improving as players skill increases.


One thing though....I'm not sure that the blister comes with enough TFTs for folks to field all their Arbaletes with 3xTFT wings. I expect most will have spares, but if they don’t, Spartan do sell them in blisters.... http://shop.spartang...ductCode=DWRF07

I know that sounds a bit 'salesman', but I dont want folks to go buying these and find out they are short of TFTs....


CoA – Skorpios Tank Hunter
http://shop.spartang...ductCode=DWCA33

The Look
Based upon the Atticus walker, the Skorpios is very similar in design except for the 'bonkers-big' cannon on the top.... The tidying up of these models is just as time consuming as their Atticus bretheren, but onece thats done, they tick all the boxes for me! I have ordered 2 blisters....and might get a third [….just for a sense of completion you understand...]

Why is it needed?
….because I have a CoA Army and a penchant for megalomania?.....probably... :blink:

Seriously, the Bombards for the CoA are OK, as far as it goes, but Bombards are weak to counter attack, and the Land Game gets real close, real fast so its would be nice to have a vessel that can shoot at range then close in and hand out a whuppin'.....enter the Skorpios.

Gunnery, MARs and Generators
The Long Lance is a Primary weapon that dominates the entire model's length. With High Velocity AND Stirginium Rounds, its more than capable of putting dents in Massive and Large models, while good value when wiping out the dreaded medium rush, that prevails in the Land Game too.

On top of the 'big-gun' mentality, we added a degree of protection with the Inventive Scientists and a Shield Generator. This gave the Skorpios a real feeling of being a great leap forwards in vessel design, eclipsing the Atticus and Socrates vessels in its technological splendour.

Movement+Manoeuvre
Most CoA Land vessels have above average speed, but we felt, weighed down by its tech, the Skorpios would probably have to move slower. 6” isn’t too bad though, and still allows it to engage effectively.


Of course as a standard land model, the Skorpios uses a 45-degree template.


Squadron Size+Other Stats
Taken in squadrons of 2-3, the Skorpios is easily the best Tank Hunter in the game.

But its pretty weak in AP and AA, so don’t go getting it into any boarding tussles if you can help it.

Also, given its points the HP is only 3.....of course the Inventive Scientists and Shield Generator helps there.....


Conclusion
Sure, a squadron is expensive, but it has the benefit of being combat effective right down to the last point of HP.... its just the likely target that changes. My best results have been when I've taken them on pairs, but other testers swear by them in 3s..... I guess its up to you how you choose to obliterate your opponent.... Very Happy


Orpheus Drone Controller
http://shop.spartang...ductCode=DWCA32


The Look
Awwww, isnt he CUTE.....
A wee dinky tank and Recon TFT.....
Based upon the Socrates Bombard chassis, the Orpheus is a welcome addition to the Command and Control vessel type.


Why is it needed?
This is probably a personal thing, and I'm sure people will disagree, but I hate having my Drones shot down on a 5+....... a lot!

Despite the fact that they are never driven off, I seem to only ever remember the instances where the drones were pummelled into scrap before they could unload their ordinance at the target..... if only there was a way to give them a fighting chance!?..... ^_^


Gunnery, MARs and Generators
With a small Broadside [which I am famous in the testing group for forgetting about...] the Orpheus has a limited offensive capacity [...very limited if you constantly forget its there...]


We opted for a slightly more expansive MARs base for this vessel, giving it APC [1] to allow it to ferry infantry about the battlefield, and Shallow Wader which brings it into line with its bombard-chassis counterpart.


With Attachment [CoA, Armoured, 1], the vessel has the capacity to support any aspect of the Land force and with the Tiny Flyer Allocation [1] it automatically comes with a Recon Plane [which comes in handy with the Landship, Bombards and Tank Hunters]

However it is with its final MAR that the Oprheus becomes a MUST HAVE element in every CoA Land Force – Combat Coordinator.


The Combat Coordinator MAR is split into three key areas of battlefield control to represent the CoA's ability to have the right tool for the job in the right place at the right time [...provided the controling player is good enough that is!]


Here are the three options available. Only one can be chosen per vessel.
1 - Combat Coordinator [CoA Infantry, Fire Discipline] for +5pts
2 - Combat Coordinator [CoA Robots, Dash and Elan] for +5pts
3 - Combat Coordinator [CoA TFTs, Acrobatic Pilots] for +10pts


1 – Massively improves the AA potential in the CoA force, both against other Infantry and flyers too.
2 – This will become even more effective when the CoA Colossus robots are released!
3 - <Fanfare Please!> …. The harsh reality is that with this MAR in play, the chance of your opponent shooting down a drone is balanced by your ability to save it!....

Obviously this looks like the TFT Combat Coordinator is very powerful, but it does require the Orpheus to be in the thick of things, and presents a number of screening problems for players.

The best thing to do with the 'Coordination Bubbles' that the Orpheus creates is to move the elements that gain the advantages listed in close concert, ensuring that the enemy must hunt down the Orpheus first to weaken the boosted units!

Movement+Manoeuvre
Another slow command vessel I'm afraid. This theme was intentional, designed to show a measured progress across the tabletop, to a point where the attack can be launched.

Of course as a standard land model, the Orpheus uses a 45-degree template.

Squadron Size+Other Stats
This command vessel has the Attachment MAR and cannot be fielded in squadrons on their own.

As I've stated above the greatest challnege will be keeping them alive to bolster their designated Combat Coordinator vessel type, so perhaps players myght thing about having 2x Orheus in close proximity to improve their effectiveness.

Conclusion
I'm very happy with this Clash->DWars conversion. The advent of Combat Coordinator is going to keep this vessel a firm favourite for most CoA players.

Watch this space for a review on the Colossus Small Robot for the CoA..... the Dash and Élan MAR becomes really quite scary then!

Feel free to comment or ask questions!
Cheers and thanks for reading,
Delboy

ps.....
Italian City States next! :ph34r:
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Re: [DW] Règles de l'arbalete (RoF) et du Drone Controller (CoA)

Message  Youenn le Mar 2 Avr 2013 - 21:26

We've been testing Italians and Chinese recently.....

Y'a que moi qui tique face à ça Oo
C'est quand même une bête d'info ! ^^
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Re: [DW] Règles de l'arbalete (RoF) et du Drone Controller (CoA)

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